

In other words, while I don't normally treat a game with achievements as a tedious "to-do" list, 98% complete is just irritating.

except in that they annoy me when they serve as a reminder of what's almost finished. The thing about me and achievements is that, while I'll make some effort to unlock them if they actually happen to be fun to unlock, I don't really care a whole lot about them otherwise. But after a few years of seeing 49/50 on the game's achievement tracker, it began to bother me. It was only at the point where I had unlocked all but one of the game's achievements - the one for beating the game on the hardest difficulty setting, FUBAR - that I realized how anti-fun the game could be. Having gotten to the end of my first play-through, I could see myself playing it more, and none of the achievements seemed particularly hard to unlock, so I decided to play through the game a couple more times to go for 100% completion. For me, it was something different, and I enjoyed it, even though it was occasionally frustrating. I suppose it's precisely because I don't usually play this type of game that I didn't just see Spec Ops: The Line's cover-based shooting mechanics as an inferior version of what you would find in, say, a Gears of War game. it wasn't that bad, at least on the default difficulty setting. But I got it for $1.00 (along with Duke Nukem Forever and The Darkness II) from Humble 2K Bundle 2, and. I don't usually play military first-person shooters, let alone cover-based shooters like Spec Ops: The Line. Why Cheat?: A Quick Review of My Experience with a Not-Completely-Awful Game
